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1. using Invention to make BPO's - in Player Features and Ideas Discussion [original thread]
Originally by: Spoon Thumb I think that what you're proposing would be just a bit too close to BPC's. The only difference is that you have a new item each time with bpc's rather than re-fillable bpo's Also it doesn't really make snese (s...
- by Rin Darkstar - at 2007.02.24 15:28:00
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2. using Invention to make BPO's - in Player Features and Ideas Discussion [original thread]
Edited by: Rin Darkstar on 24/02/2007 15:11:40 Originally by: Spoon Thumb My personal opinion is that interfaces should be limited runs. Also the drop rates are totally messed up atm. Waay too many interfaces relative to datacores an...
- by Rin Darkstar - at 2007.02.24 15:12:00
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3. using Invention to make BPO's - in Player Features and Ideas Discussion [original thread]
Edited by: Rin Darkstar on 24/02/2007 13:49:16 The dev blog on removing BPO's got me thinking, and i came up with an idea of how invention could be expanded to produce BPO's (requires a few changes to the exsisting system). ok, how abouth so...
- by Rin Darkstar - at 2007.02.24 13:51:00
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4. Bloggers #53, Inventions, the Lottery System and a Call for Feedback - in EVE Information Portal [original thread]
Edited by: Rin Darkstar on 24/02/2007 13:27:57 ok, how abouth something like this... Stop lottery a BPO get a limited number of runs when a PBO reaches 0 runs, it got to be "refilled" Already exsisting BPO's get a high number of runs...
- by Rin Darkstar - at 2007.02.24 13:27:00
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5. Bloggers #53, Inventions, the Lottery System and a Call for Feedback - in EVE Information Portal [original thread]
Quate a few good ideas here, but the one thing that i hope you dont forget is that this is a MMO, so having some sort of incentive to cooperate would be good, and not anly by trading for parts. For instance, researcher in a corperation should ...
- by Rin Darkstar - at 2007.02.23 15:26:00
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6. Bloggers #53, Inventions, the Lottery System and a Call for Feedback - in EVE Information Portal [original thread]
Edited by: Rin Darkstar on 22/02/2007 11:51:33 In my oppinion the following MUST be done before doing the swich: -Make it possible to buy datacores from ANY R&D agents in the same corperation as the agents working for you (using the points t...
- by Rin Darkstar - at 2007.02.22 11:51:00
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7. Invention time - in Science and Industry [original thread]
thanks ppl
- by Rin Darkstar - at 2007.02.16 13:06:00
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8. Data Interfaces ? - in Science and Industry [original thread]
check out http://eve.coldfront.net/db/Commodity/Data+Interfaces
- by Rin Darkstar - at 2007.02.16 11:44:00
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9. R&D Agents and theyr BPO giveaway - in Science and Industry [original thread]
Originally by: Svanna Gulmi Can you do more than one type of reaserch with an agent given that you have the correct skills to do more than one job at a time? and also can you reaserch the same type with more than one agent? You can onl...
- by Rin Darkstar - at 2007.02.15 13:23:00
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10. Invention time - in Science and Industry [original thread]
Hi I just finnished building a few ship interfaces, and have a few questions (at work atm so cant check it out myself)... 1) Does ship invention jobs take longer then module invention jobs? Does rig invention? When researching using a pos, the ...
- by Rin Darkstar - at 2007.02.15 13:17:00
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11. Invention and POS - in Science and Industry [original thread]
For an invention attempt (from the "What is invention" in the kb). ò Empire station in 0.5+ - multiplier: 2.5 (10 hours) - 200.000 ISK ò Empire station in 0.4 and lower - multiplier: 2.0 (8 hours) - 150.000 ISK ò POS in 0.5+ - multiplier: 1.5 (...
- by Rin Darkstar - at 2007.01.21 13:11:00
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12. What are the advantages of a POS in Empire space ? - in Science and Industry [original thread]
Also, a speed boost on invention jobs if you ever get a interface. 6 hours instead of 10 hours in empire stations for each invention attempt. From the "What is invention" in the kb. ò Empire station in 0.5+ - multiplier: 2.5 (10 hours) - 200.000 ...
- by Rin Darkstar - at 2007.01.21 13:09:00
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13. Outposts - in Science and Industry [original thread]
Well, i realy dont think there's any reason for the alliances to be worried that the pos/outpost/new gate changes will actually start the exodus. Even thought it seems the changes are geared toward producing more and smaller alliances, the cost is...
- by Rin Darkstar - at 2005.06.10 08:13:00
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